![]() ![]() Whilst from a video game plot writers perspective, this is an absolute boon, it is apparently quite inconvenient for those stuck with the skill. Instead, within about an hour of the game beginning, the player learns that he is a Watcher, a rare kind of person that can witness the memories of both his own past lives and those of others, via their lingering souls. It came as a surprise to me that no one was amnesiac if I’m honest, but the whole idea of being a stranger in a foreign land had the same effect, as backstory quickly becomes irrelevant, and is rarely touched upon. Pillars opens like so many other RPG’s of this kind, with the player character arriving as a stranger to the Dyrwood, where much of the early scenes take place. ![]() Where Torment features a beautifully scripted, incredibly rich vision of the future that is as unique and timeless as Blade Runner, Pillars has the characterisation of Game of Thrones, a world as vast and detailed as Middle Earth (almost) and a script as that in any movie or game that I’ve ever seen. Torment is a superb game that I absolutely love, but I like Pillars more. The notable exception, of course, is 2016’s similarly exceptional Torment: Tides of Numenara, so if you’re in the market for a deep and meaningful RPG experience, which horse do you back?Īctually, assuming you have literally hundreds of hours to spare, then you should back both. You see, Pillars of Eternity is a highly tactical, incredibly beardy, incredibly wordy party-based RPG that has +2 to plot and is like almost nothing else console players currently have access to. Games that reach the standard of Pillars of Eternity come around very rarely, and those with the depth, longevity and lasting challenge that Obsidian’s crowd-funded 2015 PC classic almost never make it onto consoles. Review | Pillars of Eternity Complete Edition (PS4) ![]()
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